At the official unveiling of the Xbox 360 on May 12, 2005, it was revealed that Perfect Dark Zero would be a launch title for the new system in the fall of 2005. In 2005, one of the rewards in the OurColony viral marketing campaign for Microsoft’s next Xbox video game console was an image of Joanna Dark. Perfect Dark Zero’s senior designer Chris Tilston (also one of the project leads for the game) later revealed that the Xbox version was “about twelve months away” from completion when the switch occurred. The “cartoony” style of these pictures incited speculation that the final game - then intended for the original Xbox - would employ a less realistic graphical style than the original game possibly an anime like cel-shading technique, (RARE had hired UK Manga artist Wil Overton to work with them, after seeing an anime-like image of the Original Perfect Dark game he had created for the cover of N64 Magazine.)ĭevelopment of the title was later transferred to the Xbox 360. Around the same time, Rare released several images of Joanna Dark, the protagonist of the Perfect Dark games. In September 2002, after losing a steady trickle of staff for two years (including many of their Goldeneye 007 team members, who went on to found Free Radical), Rare Ltd was purchased by Microsoft. Perfect Dark Zero, along with several other Rare games, was intended to be finished in time for the Gamecube’s launch, but did not. But apart from the confirmation that it was in development, few official announcements were made. The game made a small appearance at Spaceworld 2000, an event exclusive to Nintendo. At the time, Nintendo had a 49% stake in Rare, making Rare a Nintendo second-party developer. Development of Perfect Dark Zero began on the Nintendo GameCube. Rare’s two N64 first-person shooters, GoldenEye 007 and Perfect Dark, received strong acclaim from critics and players, and demand for another title in the Perfect Dark franchise was high. In the final version Mai-Hem was still a villain, but looks vastly different and she no longer uses her hair as a weapon.įPS perfect dark Rare Ltd RAREware Read more With her long pig tails weighted down at the end the idea was that she would use them as a fighting weapon even though she looked unarmed. Mai-hem, a Chinese super villain with a comedy name. In late 2004, it was decided to release Perfect Dark Zero to Xbox 360, on which it was released as a launch title in 2005. While the game got a more realistic art style, several key people who had also worked on Perfect Dark left the studio including PDZ’s original lead programmer Brian Marshall, Jamie Williams and B Jones. This criticism as well as internal issues led to the game being started again. While it was said to be released until late 2004 at latest, nothing but a few artworks of a cel-shaded Joanna Dark were shown, which saw heavy criticism from fans of the N64 classic. However, it was not until Microsoft’s X02, where they announced the acquisition of Rare Ltd, that Perfect Dark Zero appeared again. Perfect Dark Zero first appeared on an E3 2001 list for the Nintendo GameCube lineup. Originally planned for a release on GameCube, Perfect Dark Zero became a Xbox game as Microsoft acquired both Rare and the Perfect Dark franchise. Perfect Dark Zero started out as a prequel to Rare’s highly successful Nintendo 64 FPS title “Perfect Dark”.
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